This Minecraft tutorial explains how to use the /playsound command with screenshots and step-by-step instructions.
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You can play a sound effect any time you want using the /playsound command in Minecraft (see also /stopsound command). Let's explore how to use this cheat (game command).
Supported Platforms
The /playsound command is available in the following versions of Minecraft:
Platform | Supported (Version*) |
---|---|
Java Edition (PC/Mac) | Yes (1.6.1) |
Pocket Edition (PE) | Yes (1.0.5) |
Xbox 360 | No |
Xbox One | Yes (1.2) |
PS3 | No |
PS4 | Yes (1.14.0) |
Wii U | No |
Nintendo Switch | Yes (1.5.0) |
Windows 10 Edition | Yes (1.0.5) |
Education Edition | Yes (1.0.18) |
* The version that it was added or removed, if applicable.
NOTE: Pocket Edition (PE), Xbox One, PS4, Nintendo Switch, and Windows 10 Edition are now called Bedrock Edition. We will continue to show them individually for version history.
NOTE: Pocket Edition (PE), Xbox One, PS4, Nintendo Switch, and Windows 10 Edition are now called Bedrock Edition. We will continue to show them individually for version history.
Requirements
To run game commands in Minecraft, you have to turn cheats on in your world.
PlaySound Command
- Java
- PE
- Xbox
- PS
- Nintendo
- Win10
- Edu
PlaySound Command in Minecraft Java Edition (PC/Mac)
In Minecraft Java Edition (PC/Mac), the syntax to start playing a sound effect is:
Definitions
- sound is the sound effect to start playing. (See List of Sound Effect Names.)
- source is the source that you want to play the sound effect. It can be one of the following: ambient, block, hostile, master, music, neutral, player, record, voice, weather.
- targets is the name of the player (or a target selector) that you wish to play the sound effect for.
- x y z is optional. It is the coordinate where the sound will be played from. Learn about the coordinate system.
- volume is optional. The sound can be heard within an audible sphere. The volume determines the size of that audible sphere and therefore the distance away that the sound can be heard. The volume must be at least a value of 0.0. The higher the value, the larger the audible sphere and the further away the sound effect can be heard.
- pitch is optional. It determines the pitch for the sound effect. It can be a value between 0.0 and 2.0. The higher the value, the higher the pitch.
- minimumVolume is optional. It is determines the minimum volume that the sound will be heard outside of the audible sphere. It can be a value between 0.0 and 1.0.
PlaySound Command in Minecraft Pocket Edition (PE)
In Minecraft Pocket Edition (PE), the syntax to start playing a sound effect is:
Definitions
- sound is the sound effect to start playing. (See List of Sound Effect Names.)
- player is optional. It is the name of the player (or a target selector) that you wish to play the sound effect for.
- position is optional. It is the x y z coordinate where the sound will be played from.
- volume is optional. The sound can be heard within an audible sphere. The volume determines the size of that audible sphere and therefore the distance away that the sound can be heard. The volume must be at least a value of 0.0. The higher the value, the larger the audible sphere and the further away the sound effect can be heard.
- pitch is optional. It determines the pitch for the sound effect. It can be a value between 0.0 and 2.0. The higher the value, the higher the pitch.
- minimumVolume is optional. It is determines the minimum volume that the sound will be heard outside of the audible sphere. It can be a value between 0.0 and 1.0.
PlaySound Command in Minecraft Xbox One Edition
In Minecraft Xbox One Edition, the syntax to start playing a sound effect is:
Definitions
- sound is the sound effect to start playing. (See List of Sound Effect Names.)
- player is optional. It is the name of the player (or a target selector) that you wish to play the sound effect for.
- position is optional. It is the x y z coordinate where the sound will be played from.
- volume is optional. The sound can be heard within an audible sphere. The volume determines the size of that audible sphere and therefore the distance away that the sound can be heard. The volume must be at least a value of 0.0. The higher the value, the larger the audible sphere and the further away the sound effect can be heard.
- pitch is optional. It determines the pitch for the sound effect. It can be a value between 0.0 and 2.0. The higher the value, the higher the pitch.
- minimumVolume is optional. It is determines the minimum volume that the sound will be heard outside of the audible sphere. It can be a value between 0.0 and 1.0.
PlaySound Command in Minecraft PS4 Edition
In Minecraft PS4 Edition, the syntax to start playing a sound effect is:
Definitions
- sound is the sound effect to start playing. (See List of Sound Effect Names.)
- player is optional. It is the name of the player (or a target selector) that you wish to play the sound effect for.
- position is optional. It is the x y z coordinate where the sound will be played from.
- volume is optional. The sound can be heard within an audible sphere. The volume determines the size of that audible sphere and therefore the distance away that the sound can be heard. The volume must be at least a value of 0.0. The higher the value, the larger the audible sphere and the further away the sound effect can be heard.
- pitch is optional. It determines the pitch for the sound effect. It can be a value between 0.0 and 2.0. The higher the value, the higher the pitch.
- minimumVolume is optional. It is determines the minimum volume that the sound will be heard outside of the audible sphere. It can be a value between 0.0 and 1.0.
PlaySound Command in Minecraft Nintendo Switch Edition
In Minecraft Nintendo Switch Edition, the syntax to start playing a sound effect is:
Definitions
- sound is the sound effect to start playing. (See List of Sound Effect Names.)
- player is optional. It is the name of the player (or a target selector) that you wish to play the sound effect for.
- position is optional. It is the x y z coordinate where the sound will be played from.
- volume is optional. The sound can be heard within an audible sphere. The volume determines the size of that audible sphere and therefore the distance away that the sound can be heard. The volume must be at least a value of 0.0. The higher the value, the larger the audible sphere and the further away the sound effect can be heard.
- pitch is optional. It determines the pitch for the sound effect. It can be a value between 0.0 and 2.0. The higher the value, the higher the pitch.
- minimumVolume is optional. It is determines the minimum volume that the sound will be heard outside of the audible sphere. It can be a value between 0.0 and 1.0.
PlaySound Command in Minecraft Windows 10 Edition
In Minecraft Windows 10 Edition, the syntax to start playing a sound effect is:
Definitions
- sound is the sound effect to start playing. (See List of Sound Effect Names.)
- player is optional. It is the name of the player (or a target selector) that you wish to play the sound effect for.
- position is optional. It is the x y z coordinate where the sound will be played from.
- volume is optional. The sound can be heard within an audible sphere. The volume determines the size of that audible sphere and therefore the distance away that the sound can be heard. The volume must be at least a value of 0.0. The higher the value, the larger the audible sphere and the further away the sound effect can be heard.
- pitch is optional. It determines the pitch for the sound effect. It can be a value between 0.0 and 2.0. The higher the value, the higher the pitch.
- minimumVolume is optional. It is determines the minimum volume that the sound will be heard outside of the audible sphere. It can be a value between 0.0 and 1.0.
PlaySound Command in Minecraft Education Edition
In Minecraft Education Edition, the syntax to start playing a sound effect is:
Definitions
- sound is the sound effect to start playing. (See List of Sound Effect Names.)
- player is optional. It is the name of the player (or a target selector) that you wish to play the sound effect for.
- position is optional. It is the x y z coordinate where the sound will be played from.
- volume is optional. The sound can be heard within an audible sphere. The volume determines the size of that audible sphere and therefore the distance away that the sound can be heard. The volume must be at least a value of 0.0. The higher the value, the larger the audible sphere and the further away the sound effect can be heard.
- pitch is optional. It determines the pitch for the sound effect. It can be a value between 0.0 and 2.0. The higher the value, the higher the pitch.
- minimumVolume is optional. It is determines the minimum volume that the sound will be heard outside of the audible sphere. It can be a value between 0.0 and 1.0.
Examples
- Java
- PE
- Xbox
- PS
- Nintendo
- Win10
- Edu
Example in Java Edition (PC/Mac)
To play the Creative music for the nearest player (even in Survival mode) in Minecraft Java Edition (PC/Mac):
To play the ambient sounds of a wither boss for the player named DigMinecraft:
To play the ambient sounds of an elder guardian for all players:
Example in Pocket Edition (PE)
To play the sound of thunder for the nearest player in Minecraft PE:
To play the curse sounds of an elder guardian for the player named DigMinecraft:
To play the sound of an explosion for all players:
Example in Xbox One Edition
To play the sound of a dolphin splashing for the nearest player in Minecraft Xbox One Edition: Animal crossing qr codes danganronpa.
To play the curse sounds of a zombie being converted into a drowned for the player named DigMinecraft:
To play the sound of a bucket filling with fish for all players:
Example in PS4 Edition
To play the sound of rain for the nearest player in Minecraft PS4:
To play the curse sounds of a turtle egg breaking for the player named DigMinecraft:
To play the sound of an ender chest opening for all players:
Example in Nintendo Switch Edition
To play the sound of the enderdragon growling for the nearest player in Minecraft Nintendo Switch Edition:
To play the curse sounds of a camera taking a picture for the player named DigMinecraft:
To play the sound of a big fall for a random player:
Example in Windows 10 Edition
To play the shooting sounds of a blaze for the nearest player in Minecraft Windows 10 Edition:
To play a sound of levelling up for the player named DigMinecraft:
To play the sound of a fuse for all players:
Example in Ecuation Edition
To play the growling sounds of an enderdragon for the nearest player in Minecraft Education Edition:
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To play a fizz sound for the player named DigMinecraft:
To play the sound of thunder for all players:
How to Enter the Command
1. Open the Chat Window
The easiest way to run a command in Minecraft is within the chat window. The game control to open the chat window depends on the version of Minecraft:
- For Java Edition (PC/Mac), press the T key to open the chat window.
- For Pocket Edition (PE), tap on the chat button at the top of the screen.
- For Xbox One, press the D-Pad (right) on the controller.
- For PS4, press the D-Pad (right) on the controller.
- For Nintendo Switch, press the right arrow button on the controller.
- For Windows 10 Edition, press the T key to open the chat window.
- For Education Edition, press the T key to open the chat window.
2. Type the Command
In this example, we are going to play the eerie, ambient sound of an elder guardian for the player named DigMinecraft with the following command:
Type the command in the chat window. As you are typing, you will see the command appear in the lower left corner of the game window. Press the Enter key to run the command.
Once the cheat has been entered, the sound effect will start playing for the player.
You will see the message 'Played sound 'minecraft:entity.elder_guardian.ambient' to DigMinecraft' appear in the lower left corner of the game window to indicate that the sound effect has been played.
Congratulations, you have learned how to use the /playsound command in Minecraft.
Other Sound Commands
You can use other sound commands in Minecraft such as:
Other Game Commands
You can use other commands and cheats in Minecraft such as:
SIZESOF ORGANISMS: THE SURFACE AREA:VOLUME RATIOIntroduction: Two- and three-dimensional parameters of organisms(i.e., surface area and volume) do not necessarily increase or decreaseproportionally to increases or decreases in one-dimensional, or linear,parameters (i.e., length). For example, the greater the diameter of a single-celledorganism, the less surface area it has relative to its volume. Thesurface area to volume ratio is a way of expressing the relationship betweenthese parameters as an organism's size changes.
Importance: Changes in the surface area to volume ratio haveimportant implications for limits or constraints on organism size, andhelp explain some of the modifications seen in larger-bodied organisms.
Question: How is the surface area to volume ratio calculated,and how exactly does it change with changing size? What modifications dolarger organisms exhibit to get around this problem?
Variables:S | surface area (units squared) |
V | volume (units cubed) |
l | length (units) |
r | radius (units) |
Methods: For a single-celled organism (ora cell in a multicellular organism's body, for that matter), the surfaceis a critical interface between the organism/cell and its environment.Exchange of materials often occurs through the process of diffusion, inwhich dissolved molecules or other particles move from areas of higherconcentration to areas of lower concentration (although some exchange ismediated by cellular mechanisms). This type of exchange is a passive process,and as a result imposes constraints upon the size of a single-celled organismor cell. Materials must be able to reach all parts of a cell quickly, andwhen volume is too large relative to surface area, diffusion cannot occurat sufficiently high rates to ensure this.
We'll begin with a reminder of some basic geometricformulae. The surface area and volume of a cube can be found with the followingequations:
and
where S = surface area (in units squared),V= volume (in units cubed), and l = the length of one side of thecube.
The equations for the surface area and volume ofa sphere are:
and
where r is the radius of the sphere.
Notice that for any increase, x * l orx* r, in length or radius, the increase in surface area is xsquared (x2) and the increase in volume isx cubed(x3). For example, when length is doubled (i.e.,x= 2) surface area is quadrupled (22 = 4) not doubled,and volume is octupled (23 = 8) not tripled. Similarlywhen length is tripled (x = 3) surface area is increased ninefold(32 = 9) and volume is increased twenty-sevenfold (33= 27). The increase in volume is always greater than the increase in surfacearea. This is true for cubes, spheres, or any other object whose size isincreased without changing its shape.Interpretation: Each point on the graph belowrepresents the surface area and volume for cubes that are increasing byone unit in length, starting with a cube with l = 1. The largerorange dot is the size of the cube (l = 6) at which surface areaand volume have equal values (although the units are differentó one isunits2 and one is units3). For cubes smaller thanthis, surface area is greater relative to volume than it is in larger cubes(where volume is greater relative to surface area).
Sometimes a graph that shows how the relationshipbetween two variables changes is more instructive. For example, a graphof the ratio of surface area to volume,
,
clearly illustrates that as the size of an objectincreases (without changing shape), this ratio decreases. Mathematically,that tells us that the denominator (volume) increases faster relative tothe numerator (surface area) as object size increases. The star on theline (at l = 6) represents the same point mentioned above: thisis the size of the cube where S and V have equal values,and so the surface area to volume ratio is equal to one.
Conclusions: Organisms exhibit a variety ofmodifications, both physiological and anatomical, to compensate for changesin the surface area to volume ratio associated with size differences. Oneexample of this is the higher metabolic rates found in smaller (homeothermic)animals. Because of their large surface area relative to volume, smallanimals lose heat at much higher rates than large animals, and thereforemust produce more heat to offset the effects of thermal conductance. Anotherexample is the variety of internal transport systems that have developedin plants and animals for actively moving materials throughout the organism,thus enabling them to circumvent the limits imposed by passive diffusion.Many organisms have developed structures that actually increase their surfacearea: the leaves on trees, the microvilli on the lining of the small intestine,root hairs and capillaries, and the convoluted walls of arteries, to namebut a few.
Roblox this is no simulator how to find the secret. Additional Questions: Calculate and graphthe surface area to volume ratio for spheres increasing in one unit increments(beginning with r = 1). Compare the S:V ratio of spheresand cubes of comparable sizes (2r, or diameter, = l).
Extra credit: Graph the surface areas (x axis) andvolumes (y axis) of these spheres on a standard plot and a log-log plot.What happens to the line? Why?
Sources: Schmidt-Nielson, K. 1984. Scaling:Why is Animal Size so Important? Cambridge University Press, New York,NY.
Vogel, S. 1988. Life's Devices: The Physical Worldof Animals and Plants. Princeton University Press, Princeton, NJ.
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